All CivIdle Wonders (WIP) Full List

All CivIdle Wonders (WIP) Full List
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All CivIdle Wonders (WIP) Full List – This is a recent game alert and I have compiled together a list of wonders in CivIdle.

It contains the name of the wonder, the required technology, and the age when the technology arrives. It also contains all the wonder descriptions if I managed to build them.

All CivIdle Wonders (WIP) Full List

This guide aims to cover all the wonders currently in the game.

It’s a work in progress as it only shows the divas I’ve already built (more info on divas is always welcome in the comments!)

Each wonder is listed by name, followed by the desired technology in parentheses “(theatre)” and the age in square brackets “[classical age]”.

Descriptions are edited for standardization.

The keywords in the game are capitalized (“Production Multiplier”)

There may be typos, and I suppose I need to work on my “standardization” as well.

Stone Age

Pyramids of Giza (Masonry) [Stone Age]
– All buildings that produce workers get a +1 production multiplier

Bronze Age

Temple of Hatshepsut (Metallurgy) [Bronze Age]
– Reveals all water tiles on the map
– Wheat farms for each adjacent water tile: +1 production multiplier, worker capacity multiplier and storage multiplier
Colossus of Rhodes (Market) [Bronze Age]
– All adjacent buildings that do not produce workers get +1 luck

Office of the Censor (arithmetic) [Bronze Age]
– Displays lists of resources, buildings and transport

The Iron Age

Stonehenge (astronomy) [Iron Age]
– All buildings that consume or produce stone: +1 production multiplier
Persepolis (Shamanism) [Iron Age]
– All copper mining camps get +1 production multiplier, worker capacity multiplier, and storage multiplier
– All Logging Camps get +1 Production Multiplier, Worker Capacity Multiplier, and Storage Multiplier
– All quarries get +1 production multiplier, labor capacity multiplier, and storage multiplier

Hanging Gardens (Calendar) [Iron Age]
– +1 Building Capacity Multiplier
– Adjacent Aqueducts gain +1 Production Multiplier, Worker Capacity Multiplier, and Storage Multiplier

Classic Age (partly WIP)

Lighthouse of Alexandria (Engineering) [Classical Age]
– All adjacent buildings gain a +5 storage multiplier
Mausoleum of Halicarnassus (city-state) [Classical Age]
– No shipping cost if within 2 tiles of the mausoleum

Terracotta Army (Machines) [Classical Age]
– All Mining Camps get +1 Production Multiplier, Work Capacity Multiplier and Storage Multiplier
– Iron forges for each neighboring mining camp: get +1 production multipliers

Petra (Politics) [Classical Age]
– Changes offline production time to Warp. Warp can be used to speed up production
– Can be upgraded to increase warp capacity. The cost of a building’s full warp capacity

Colosseum (theatre) [classical age]
– Chariot Workshops do not cause misfortune
– Consumes 10 cars and produces 10 Luck

Chichen Itza (Architecture) [Classic Age]

Temple of Heaven (Autocracy) [Classical Age]
– All buildings level 10 or higher: +1 worker capacity multiplier

Luxor Temple (Religion) [Classical Age]

Middle Ages (WIP)

Temple of Artemis (Feudalism) [Middle Ages]
Circus Maximus (Civil Service) [Middle Ages]

Hagia Sophia (Holy Empire) [Middle Ages]

Renaissance (WIP)

Oxford University (University) [Renaissance]
Forbidden City (printing press) [Renaissance]

St. Peter’s Basilica (Enlightenment) [Renaissance]

Himeji Castle (Colonialism) [Renaissance]

Taj Mahal (Constitution) [Renaissance]

Industrial (WIP)

Neuschwanstein (Rifling) [industrial]
Eiffel Tower (Alloy) [Industrial]

Rijksmuseum (Journalism) [Industrial]

Summer Palace (Imperialism) [Industrial]

Statue of Liberty (Stock Market) [Industrial]

Brandenburg Gate (refinery) [Industrial]

Thanks for reading our post on All CivIdle Wonders (WIP) Full List, make sure to always drop comments, and don’t also forget that suggestions are allowed.

Written By: Sepruecom

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