MEGATON MUSASHI W WIRED Adapters List Of Skills (Stronghold Conquest Mission)

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MEGATON MUSASHI W WIRED Adapters List Of Skills – Adapters are obtained in Stronghold conquest missions.

MEGATON MUSASHI W WIRED Adapters List Of Skills (Stronghold Conquest Mission)

There are 8 types of adapters:

  • Kakugo – Azure
  • Kabuki – yellow
  • Reversal – Green
  • Combination – pink
  • Wild – Blue
  • Slash – Light
  • Destroy – Light
  • Shot – Light

There are 5 adapter rarities with varying numbers of basic and free skills:

  • Legendary – 2 basic and 3 free
  • Epic – 2 basic and 2 free
  • Rare – 2 basic and 2 free
  • Uncommon – 1 basic and 1 free
  • Common – 1 basic and 0 free

Basic skills can be increased by spending energy capsules that can be obtained in Dreadnought missions.

It is possible to increase the level of free skills by spending additional adapters.

It is possible to change a free skill to a random one of the same rarity by spending Reroll Data items that can be obtained in Stronghold Conquest missions.

Basic skills only depend on adapter type, while free skills only depend on the rarity of the free slot.

Basic Experience

Kakugo adapter:
1. Automatically restores a fixed amount of TP in the area of ​​effect during Survival Kakugo +2.0%

2. Critical rate inside area of ​​effect during Sacrifice Kakugo +1.0%

3. Weapon damage when attacking during Iron Wall Kakugo +2.0%

4. Automatically restores a fixed amount of Kakugo gauge when melee attack +1%

5. Automatically restores a fixed amount of Kakugo gauge when attacking with +0.1% range

6. Kakugo System Active Time +0.1%

7. Area of ​​Effect for Kakugo System 2.0%

Kabuki adapter:

1. Kabuki function damage when combining 100 or more hits +2.0%

2. Kabuki damage on downed enemies +3.0%

3. Restores fixed amount of TP after using Kabuki function +3.0%

4. Weapon damage for 10 seconds after using Kabuki function +3.0%

5. Charges the Kabuki feature at the start of the mission by 2.0%

6. Kabuki Function Damage +2.0%

Reverse adapter:

1. Destroy weapon damage in danger +5.0%

2. Restores 1.0% TP when landing melee attacks while in danger

3. Accumulate Power Points in Danger +10.0%

4. Guard damage in dangerous condition +5.0% (+18.0% at level 6)

5. Slash weapon damage in danger +5.0%

6. Reduces damage in danger by 3.0%

7. Grants invincibility when durability is 1 + 2.0s (+3.0s at level 6)

Combined adapter:

1. Combo Move Damage +2.0%

2. Combo Move damage for each enemy in range +3.0%

3. Collect status effect counters to use with combo moves for each enemy in range +1.0%

4. Restores a fixed amount of allies’ resistance after using combo moves 0.1%

5. Damage to ally for 5 seconds after using combo moves +2.0%

6. Combo Move Damage Against Specific Enemy Weaknesses +1.0%

7. TP recovery chance after using combo moves 4.0%

Wild adapter:

1. Ranged Weapon Range +4.0%

2. Melee damage on dash over 2 seconds +3.0%

3. Damage from nearby allies +2.0%

4. Restores TP on successful protection break +1.0%

5. Reduces damage to nearby allies by 2.0%

6. Battle Item Power +10.0%

7. Stab damage on successful guard breach +2.0%

Slash adapter:

1. Circle Dash Damage +3.0%

2. Upper Blade Damage +3.0%

3. Lance Grove Damage +3.0%

4. Sword Dance Damage +3.0%

5. Counter Slash damage +9.0%

6. Over Sting Damage +3.0%

7. Double Top Damage +3.0%

8. Spinning Lance Damage +3.0%

9. Tornado Edge Damage +3.0%

Destroy the adapter:

1. Charge Crush Damage +3.0%

2. Heavy Impact Damage +3.0%

3. Knee Strike Damage +3.0%

4. Charge Upper Damage +3.0%

5. Jump Damage +3.0%

6. Increase Fall Smash Damage +3.0%

7. Charge Attack Damage +3.0%

Bullet Adapter:

1. Melee Damage +2.0%

2. Melee Critical Rate +1.0%

3. Ranged damage when over 80% health + 6.0%

4. Charge projectile damage +2.0%

5. Ranged damage for 5 seconds after accurate dodge +2.0%

6. Ranged damage when remaining ammo is more than 50% + 3.0%

7. Reduces ranged weapon reload time by 2.0%

Free skills

Legendary slot:

1. Fixed duration damage when attacked +5.0%

2. Damage in dangerous condition +24.0%

3. Melee damage when above 80% durability + 5.0%

4. Slash Damage +9.0%

5. God Hammer damage +? % (+25.5% at level 6)
(most likely there are several other legendary skills)

Epic Slots:

1. Restore Kakugo gauge when entering force field +4.0%

2. Damage per accurate escape +4.0%

3. Reduces God Hammer damage by 5.0%

4. Haste Damage in Peril +4.0%

5. Melee damage per successful guardian +4.0%

6. Melee attack damage while guarding or charging a devastating weapon +6.0%

7. Reduces melee weapon charge damage by 10.0%

8. Damage dealt to enemies with durability below 30% + 8.0%

9. Automatically restore a fixed amount of Kakugo gauge when melee attack +4.0%

Rare slot:

1. Damage duration after precision dodge +12.0 sec

2. Restores a fixed amount of Kakugo gauge after being hit by +3.0%

3. Remote Landing Repair Speed ​​+5.0%

4. Repair Speed ​​on Melee Landing Attacks +5.0%

5. Headshot damage to enemies +8.0%

6. Melee damage for 10 seconds when acquiring battle item +5.0%

7. Ranged damage for 10 seconds when acquiring battle item +3.5%

8. Increases damage for 15 seconds after changing weapon from melee or ranged +6.0%

9. Collect status counters when attacking enemies from behind +3.0%

10. Critical rate for a fixed duration when attacked +3.0%

Unusual slot:

1. Reduces increased wasteland consumption by 5.0%

2. Reduces increased consumption in deserts by 5.0%

3. Melee damage for 10 seconds after repair +5.0%

4. Ranged damage for 10 seconds after repair +5.0%

5. Reduces damage in mountain ranges by 4.0%

6. Damage from nearby allies +3.0%

7. Damage to broken enemies +5.0%

8. Automatically restores a fixed amount of boost +7.0%

9. Restores a fixed amount of ammo when switching weapons remotely 2.0%

10. Chance to extend status effects to surrounding units +5.0%

Common slot:

1. Reduces damage for 10 seconds when acquiring a battle item by 2.0%

2. +2.0% chance of causing enemy disruption

3. Back damage of enemies +2.0%

4. Ranged Weapon Ammo +1

5. Movement speed with Kakugo system active +8.0%

6. Combo Chain Duration +10.0%

7. Grants +3.0% Escape Invincibility Duration

8. Ranged damage to untouched enemies +3.0%

9. Reduces the chance of being targeted by enemies by 3.0%

10. Reduces damage to nearby allies by 2.0%

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Written By: Archmag

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