Veritus Crafting and Cooking Guide – How to craft gear in this game and make sure it’s better than before.
Veritus Crafting and Cooking Guide
Picks
Different materials in your selection can provide different benefits. Here is a list of what each material does.
Handle >> Binding >> Metal
Log
No special effect.
Leather
No special effect.
Pure Steel
No special effect.
Writhing Vine
Increases the range of your attacks.
Hudan Leather
Heavily reduced charge time for charge attacks
Ancient Alloy
+1 damage
Brightbark
Gain Divine charge when getting hit.
Beast Hide
+1 damage, reduced charge time for charge attacks
Kadocite
+1 damage during invincibility frames
Duskwood
Makes your Divine attack a unique AoE strike that deals double damage (instead of your charge attack).
Scaled Hide
+5 luck, reduced charge time for charge attacks
Shaedrite
+1 damage
In addition, four special recipes allow for unique choices. Pickaxes still gain the benefits their materials would normally grant them.
Handle >> Binding >> Metal >> Pick
Brightbark Beast Hide Ancient Alloy Enetha’s Touch
(1+luck)% chance of instantly killing undead monsters on hit.
NOTE: Due to a bug this recipe does not work.
Boots
Boots work in the same way as picks, although the same material may have different effects on boots than on picks.
Spikes
No additional effect.
Leather
No additional effect.
Pure Steel
+1 armour
Umbral Cloth
Heavily increased invulnerability period after taking damage.
Hudan Leather
Reduced charge time for charge attacks
Ancient Alloy
+1 armour
Ancient Plate
+1 armour, reduced knockback after getting hit.
Beast Hide
+1 damage
Kadocite
+2 armour
Discordant Ichor
Knockback immunity.
Scaled Hide
+1 armour
Shaedrite
+2 armour
Like the picks, four special recipes make the boots unique. Boots still gain the benefits their materials would normally give them.
Lining >> Cloth >> Metal >> Boots
Spikes Leather Pure Steel Guide Boots
Immune to slipping on ice.
NOTE: There is no ice in this game.
Ancient Plate Scaled Hide Ancient Alloy Titan Boots
(1+luck)% chance of avoiding damage when hit.
NOTE: Due to a bug this recipe does not work.
Food
Food is slightly different from picks and shoes. The individual ingredients don’t matter at all, apart from deciding which of the 8 meals it makes.
Similar to picks and boots, 4 dishes have set recipes and the other 4 are chosen based on their main ingredient (first column).
Main >> Side >> Spice >> Meal
Beast Meat Anything else
Anything else
Steak Dinner
+1 damage
Old Cheese Anything else
Anything else
Light Meal
Immunity to fall damage.
Tuber Anything else
Anything else
Heavy Meal
+1 armour
Bones Anything else
Anything else
Mish Mash
When you would take lethal damage, heal to half your maximum health and lose this buff.
Unlike boots and picks, there remains a single ingredient, Bite Root, which is not used in any recipe.
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Written By: KingBobson