How To Set Up A Meat and Organ Factory In Elin

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How To Set Up A Meat and Organ Factory In Elin – A quick and easy guide on how to set up a “meat and organ factory” in your base that can be turned on/off.

How To Set Up A Meat and Organ Factory In Elin

To be straight to the point on how to set this up:

You need the following:

  • A building board.
  • at least 5+ training dummies.
  • a manual generator (human generator or wheel of pain).
  • a free/useless resident that can be used for generators.
  • a “trapped” hostile mob that can summon.

How do you “trap” a hostile mob?

  • You need a build board, then you just raise the height of the tile the hostile mob is into 10+ compared to the level of the floor you are on
  • Don’t worry, the hostile mob will not attack you once it is at a different level

How do I get these specific mobs to appear at my base?

  • There will be times when you receive packages in your base. Sometimes, the package may contain a free hostile executioner just for you as a “thank you” gift from one of the good-natured citizens of Ylva.
  • Using Scroll of Summon Monsters in your base, but this is based on chance
  • Just random spawn in your base, but this is based on chance and player level

Prepare your setup like this:

Why set it up like this?

  • The resident in the manual generator shall serve as an aggro trigger for the hostile mob. The resident must be at the same height level as the hostile mob.
  • The training dummies are not considered “obstacles”, which means both the resident and the hostile mob will target each other.
  • Make sure the resident has no ranged equipment or spells.
  • The 4-tile distance is for safety:
    • To lessen the chance for the two to kill each other
    • For summoned mobs to be properly contained
  • The training dummy that is beside the hostile mob (acting as a lowered/raised bridge) activates the setup:
    • If it is UP to the same level as both resident and hostile mobs, this makes both mobs “accessible” to each other, thereby activating aggro (but they can’t move because of the training dummies)
    • If it is DOWN, aggro is turned off and the hostile mob eventually stops summoning
  • Why is there an on/off switch? Because the hostile mob can overcast and can potentially kill itself in the process if it tries to keep on summoning despite having 0 mana.
  • Make sure that the summoned mobs have no alternative pathing areas and are locked in an enclosure below the summoner
  • You can then kill the summoned mobs using magic, ranged, or throwing (preferably throwing; if you keep missing, use magic)
  • To collect the dropped items, you can use the build board to select drops and move them someplace else.

Tips

  • I recommend activating this farm once a day. If you have multiple of these summoners, then more potential meat/parts/organs for you.
  • Also, once you start getting the cards of these summoned mobs, the drop chance of items increases up to +2 for that mob if you deposit multiple of the same cards in your journal.
  • In case your hostile summoner overcasts, get ready to “lower the dummy bridge” then use your healing spells to heal the hostile summoner.
  • I also recommend getting a policy that deactivates nuns and succubus types from the property. They can teleport to any sleeping mob and just straight up kill the hostile summoner
Thanks for reading our post on How To Set Up A Meat and Organ Factory In Elin. Remember always to leave comments, and don’t forget that suggestions are allowed.
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