The Forest Console Commands (Immortality & Infinite Resources)

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The Forest Console Commands (Immortality & Infinite Resources): Here are the console commands for this game.

The Forest Console Commands (Immortality & Infinite Resources)

godmode on — god mode. Immortality and infinite stamina;
godmode off — cancel the previous cheat;
save — save the game anywhere;
revealcavemap — show the entire map, including the surface and dungeons;
unlimitedHairspray on — infinite hairspray;
unlimitedHairspray off — cancel the previous cheat;
itemhack on — consumables will never run out;
itemhack off — cancel the previous cheat;
energyhack on — infinite energy and stamina;
energyhack off — cancel the previous cheat;
survival on — turn on survival mode. You will need to eat, drink, etc. on time;
survival off — turn off survival mode;
killlocalplayer — kill a player in multiplayer mode;
revivelocalplayer — revive a player in multiplayer mode;
killmefast — kill a player in local mode;
fakehitplayer — simulate a hit;
speedyrun on — run fast. Remember that if you run for too long, you can die; speedyrun off – cancel the previous cheat;

invisible on — cannibals and other enemies do not see you. You can walk underwater, and dirt and paint stop dirtying you;
invisible off — cancel the previous cheat;
setvariationextra Jacket — put on a jacket (if the player does not have one);
setvariationextra None — remove the jacket (if one is present);
decaynextmeat — change the state of meat (fresh, edible, spoiled);
poison — cause your hero to be poisoned. To cure, you need to use aloe;
hitlocalplayer (a number from 0 to 100) — inflict damage on your hero. Its value is set by a number;
setstat full — restore all characteristics to maximum (health, stamina, energy);
setstat Health (a number from 0 to 100) — set the health level to a given value;
setstat Stamina (a number from 0 to 100) — set the stamina value;
setstat Energy (number from 0 to 100) — set the energy value;
setstat Sanity (number from 0 to 100) — set the sanity level;
setstat Fullness (number from 0 to 100) — set the satiety level;
setstat BatteryCharge (number from 0 to 100) — set the battery charge on flashlights;

setSkill runTime (number from 0 to 100) — set the available time for fast running;
setSkill lungTime (number from 0 to 100) — set the time for swimming underwater;
setSkill ath (number from 0 to 100) — set the athleticism level.

How to change (modify) the difficulty level in The Forest

etdifficultymode peaceful — set a low (“peaceful”) difficulty level, at which monsters and cannibals will disappear completely;
setdifficultymode normal — set a normal difficulty level;
setdifficultymode hard — set a hard difficulty level;
setdifficultymode hardsurvival — set the maximum difficulty level (survival mode);
setgamemode standard — standard game mode;
setgamemode creative — creative game mode (construction without resource consumption);

Setting up time and lighting

checkday — check the current time of day;
advanceday — skip one game day;
setcurrentday (number) — jump to the specified game day;
timescale (number) — change the game speed. 0 — pause, 1 — standard speed, 2 — a little faster, and so on (raising it above 20 is not recommended);
gametimescale (number) — changes the speed of the day/night cycle;
lightingtimeofdayoverride (number, for example, 12:00) — set any time in the game;
lightingtimeofdayoverride off — disable the previous code;
lightingtimeofdayoverride morning — set the morning lighting. It will be active until you disable it;
lightingtimeofdayoverride noon — set the lighting corresponding to noon;
lightingtimeofdayoverride night — set the night in the game;
lightingtimeofdayoverride sunset — set the lighting as at sunrise.

Customizing the Environment and Weather

allowsunshine on — remove fog from the game;
allowsunshine off — make the weather foggy;
terrainrender on — turn on the landscape;
terrainrender off — turn off the landscape;
plantallgardens — plant plants on all garden beds;
growalldirtpiles — dirty puddles will appear in the game, which are necessary for camouflage;
cutdowntrees (number) — cut down a specified number of trees;
cutdowntrees (number)% — cut down a specified percentage of trees;
cutgrass (number) — remove grass in a specified radius;
forcerain light forcerain 2 — change the weather to light rain;
forcerain medium forcerain 3 — change the weather to medium rain;
forcerain heavy forcerain 4 — change the weather to heavy rain;
forcerain cloud forcerain 5 — cloudy weather;
forcerain sunny forcerain 6 — sunny weather.

Indicators

help — show all available commands;
deviceDebugInformation on — show your device statistics;
deviceDebugInformation off — hide statistics;
achievementloglevel log — log the achievement process;
achievementloglevel error — list all errors;
achievementloglevel all — show achievements and errors;
achievementloglevel none — hide all lists related to this command;
showgamestats — show your game statistics;
pmactivestatelabels on — show current animal behavior;
pmactivestatelabels off — cancel the previous command;
clear — clear the console.

Clothes codes

addClothingById (number from 1 to 3) — hats;
addClothingById (number from 4 to 8, 31) — pants;
addClothingById (number from 10 to 12) — long-sleeved shirts;
addClothingById (number from 14 to 17) — short-sleeved shirts;
addClothingById (number from 18 to 20) — sleeveless jackets;
addClothingById (number from 21 to 24) — T-shirts;
addClothingById (number from 25 to 28 and 30) — long-sleeved shirts;
addClothingById (9, 29, 32, 33) — clothing sets.

Animal codes

killclosestanimal — kill the closest animal to you;
killallanimals — kill all animals nearby (they will respawn over time);
animals off — remove all animals from the game;
animals on — bring back animals;
birds off — remove birds from the game;
birds on — bring back birds;
spawnanimalquiet — add another animal of the same type you caught, if the trap is nearby;
spawnanimal rabbit –(number) — add the specified number of rabbits (e.g. spawnanimal rabbit –10);
spawnanimal lizard –(number) — create multiple monitor lizards;
spawnanimal deer –(number) — add the specified number of deer;
spawnanimal turtle –(number) — create sea turtles;
spawnanimal tortoise –(number) — spawn multiple tortoises;
spawnanimal raccoon –(number) — add raccoons;
spawnanimal squirrel –(number) — create multiple squirrels;
spawnanimal boar –(number) — add boars;
spawnanimal crocodile –(number) — create several crocodiles.

Codes for enemies

killallenemies — kill all enemies in the game except worms (they will respawn after a while);
killallworms — kill all worms;
enemies on — completely remove enemies from the game;
enemies off — cancel the previous cheat;
veganmode on — enemies will only appear in caves;
veganmode off — cancel the previous code;
vegetarianmode — enemies will only appear at night;
knockdownclosestenemy — knock down the nearest enemy. The cheat may not work on creepy mutants;
killclosestenemy — kill the nearest enemy;
killendboss — kill the final boss;
astar on — disable the set route for enemies, after which they will wander anywhere;
astar off — cancel the previous cheat;
spawnregularfamily — spawn 3 to 6 regular cannibals;
spawnpaintedfamily — add 3 to 6 painted cannibals;
spawnskinnedfamily – Spawn 3 to 6 masked cannibals;
spawnskinnyfamily – Add 2 to 5 skinny cannibals;
spawnmutant male_skinny — creates a skinny male mutant;
spawnmutant female_skinny — creates a skinny female mutant;
spawnmutant skinny_pale — adds a skinny and pale mutant;
spawnmutant male — creates a normal male mutant;
spawnmutant female — adds a normal female mutant;
spawnmutant fireman — creates a fire mutant;
spawnmutant pale — adds a pale mutant;
spawnmutant armsy — creates an arm mutant;
spawnmutant vags — adds a Virginia;
spawnmutant baby — creates a baby mutant;
spawnmutant fat — adds a fat man;
spawnmutant worm — creates a worm;
spawnmutant girl — adds the final boss.

Story and Consumable Items

add all items – adds all items except story items. Entering this code again will fill your bag to capacity;
removeallitem – removes all items from the player;
spawnallpickups – respawns all items that have already been picked up;
addallstoryitems – adds all story items;
removeallstoryitems – removes all story items;
additem (number from 29 to 310) – adds the specified item to your inventory;
spawnitem (number from 29 to 310) – places the specified item on the ground next to you;
removeitem (number from 29 to 310) – removes the specified item from your inventory (if there is more than one, all will be removed).

List of items in The Forest – maps, keys, bows, etc.

Each item has its own number, which must be entered after the additem, spawnitem and removeitem commands.

29 – bomb;
31 – circuit diagram;
33 – fabric;
34 – tree leaf;
35 – lizard meat;
36 – set of batteries;
37 – alcohol;
38 – banknotes;
41 – watch;
42 – feather;
43 – flare;
44 – flare gun;
46 — head;
47 — leg;
48 — lighter;
49 — medicine;
51 — flashlight;
53 — stone;
54 — rope;
56 — spear;
57 — stick;
60 — teeth;
61 — player;
63 — pedometer;
67 — calendula;
68 — healing poultice;
69 — cassette #1;
71 — Molotov cocktail;
74 — survival guide;
75 — upgraded stick;
76 — rabbit meat;
77 — rabbit;
78 — log;
79 — homemade bow;
80 — airplane axe;
81 – Tennis Ball
82 – Small Rock
83 – Arrow
86 – Rusty Axe
87 – Stone Axe
88 – Modern Axe
89 – Chocolate Bar
90 – Hand
91 – Coins
92 – Lizard Skin
94 – Skull
95 – Homemade Club
96 – Club
97 – Echinacea
98 – Chicory
100 – Herbal Energy Drink
101 – Head Bomb
103 – Aloe Seed
104 – Resin
105 – Upgraded Stick
106 – Upgraded Rock
107 – Flare Gun Ammo
108 – Damage Upgrade
109 – Soda;
110 – Food Tray;
112 – Black Honeysuckle;
113 – Snowberry;
114 – Blueberry;
115 – Fly Agaric;
116 – Chanterelle;
117 – Tape 2;
118 – Tape 3;
119 – Tape 4;
120 – Tape 5;
122 – Walkie-Talkie;
123 – Meat;
126 – Deer Skin;
127 – Fish;
129 – Rabbit Fur;
130 – Berry Bag;
131 – Blue Paint;
132 – Orange Paint;
133 – Broken Toy Head;
134 — arm from a broken toy;
135 — leg from a broken toy;
136 — torso from a broken toy;
137 — camouflage;
138 — alpenstock;
139 — map of cave #2;
140 — crucifix;
141 — turtle shell
142 — saucepan;
143 — rebreather;
144 — oxygen cylinder;
145 — wineskin;
147 — “Practical Speleologist” magazine;
148 — “Yacht” magazine;
149 — “Below the Limestone” magazine;
150 — Bible;
152 — yacht photograph;
153 — Virginia #1 photograph;
154 — Latin document;
155 — Virginia #2 photograph;
156 — first part of peninsula map;
157 — second part of peninsula map;
159 — fourth part of peninsula map;
165 — third part of peninsula map;
169 — complete peninsula map;
173 — compass;
175 — dynamite;
176 – Milk carton;
177 – Refurbished spear;
178 – Bones;
179 – Broken toy;
180 – Katana;
181 – Oyster;
182 – Photograph of a teddy bear;
183 – Newspaper scrap with message about children missing;
184 – Tennis racket;
185 – Rabbit head;
186 – Boar head;
187 – Deer head;
188 – Crocodile head;
189 – Raccoon head;
190 – Monitor lizard head;
191 – Seagull head;
192 – Squirrel head;
193 – Turtle head;
194 – Goose head;
195 – Shark head;
196 – Peninsula map;
197 – Passenger List Sheet
198 – Metal Tray
199 – Snowshoes
200 – Arrow Quiver
201 – Rabbit Boots
202 – Newspaper Scrap “Fortune”
203 – Book “The Dark Man”
204 – Bone Armor
205 – Echinacea Seeds
206 – Blueberry Seeds
207 – Mince Meat
208 – Timmy’s Drawings
209 — Reality! Magazine;
210 — Key Card;
211 — Blackberry;
212 — Healing Poultice+;
213 — Herbal Energy Drink;
214 — Stone Bag;
215 — Stick Bag;
216 — Obelisk Sketch #1;
217 — Obelisk Sketch #2;
218 — Ethics Scholar Magazine;
219 — Megan’s School Photo;
220 — Photo of Cache #1;
221 — Photo of Cache #4;
222 — Photo of Cache #5;
223 — Photo of Cache #6;
224 — Photo of Cache #8;
225 — Photo of Cache #3;
226 — Photograph of Drop Location #2;
227 — Photograph of Drop Location #9;
229 — Cargo Declaration;
230 — Flintlock Pistol;
231 — Old Bullets;
232 — First Part of Flintlock Pistol;
233 — Second Part of Flintlock Pistol;
234 — Third Part of Flintlock Pistol;
235 — Fourth Part of Flintlock Pistol;
236 — Fifth Part of Flintlock Pistol;
237 — Sixth Part of Flintlock Pistol;
238 — Seventh Part of Flintlock Pistol;
240 — Paint Brush;
241 — Eighth Part of Flintlock Pistol;
242 — Gold Key Card;
243 — Court Order;
244 — Notice of Termination;
245 – Autopsy Report
246 – Bible Page 1
247 – Bible Page 2
248 – Megan’s Crayons
249 – Obelisk Photo
250 – Obelisk Drawing
251 – Megan’s Flower Drawing
252 – Megan’s Dad Drawing
253 – Megan’s Unicorn Drawing
254 – Megan’s Dinosaur Drawing
255 – “May Shoot Down Plane” Letter
256 – Megan’s Email
257 – Hammer
258 – Polaroid Keycard #1 Drawing
259 – Polaroid Keycard #2 Drawing
260 – Polaroid Keycard #3 Drawing
261 – Chainsaw
262 – Gasoline
263 – Chainsaw Advertisement
265 — machete;
267 — video camera;
269 — video cassette #1;
270 — video cassette #3;
271 — video cassette #4;
272 — video cassette #2;
273 — video cassette #6;
274 — video cassette #5;
275 — puffball mushroom;
276 — psilocybe;
277 — omphalotus oleifera;
278 — pluteus deer;
279 — modern onion;
280 – Duct Tape
281 – Slingshot
282 – Rock Bag
283 – Homemade Bow with Flashlight
287 – Modern Bow with Flashlight
288 – Chainsaw with Flashlight
289 – Flintlock Pistol with Flashlight
290 – Spear Bag
291 – Hairspray
292 – Boar Skin
293 – Raccoon Skin
294 – Artifact
295 – Armed Head
296 – Mutant Baby Head
297 – Fat Man’s Head
298 – Virginia’s Head
299 – Warm Suit
301 – Spooky Armor
305 – Artifact Key
306 – Crossbow
307 – Crossbow Bolts
308 – scheme No. 1;
309 – scheme No. 2;
310 – scheme No. 4;
311 – scheme No. 5.

Moving around the map

goto cross — move to the stern of the yacht;
goto boat — go to the deck of the yacht;
goto yacht — teleport inside the yacht;
goto hull — move to the plane;
goto geeselake — go to Goose Lake;
goto cave1 — teleport to the first cave;
goto cave2 — move to the second cave;
goto cave3 — go to the third cave;
goto cave4 — teleport to the fourth cave;
goto cave5 — move to the fifth cave;
goto cave6 — go to the sixth cave;
goto cave7 — teleport to the seventh cave.

Cheats for construction in The Forest

Builder mode is on, but enemies are disabled. Godmode and building without resources (Buildhack) are enabled;
buildermode off — cancel the use of reading;
buildhack on — creative mode. Building without spending resources;
buildhack off — cancel the reading level;
buildallghosts — instant building of all projects (outlines of future buildings);
cancelallghosts — cancel all projects;
Placeallghosts — link to the buildings of the project right in front of the player;
loghack on — carried logs will be infinite while one of them is in your hands. The mode will turn off if you throw it away briefly or use a weapon;
loghack off — change the mode mode.

List of building-related items

PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1 — garden bed in cave;
PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1 — alpine tree house without rope;
PlaceBuiltObjects TreeHouseChalet_Built_Rope 1 — alpine tree house with rope;
PlaceBuiltObjects TreeHouse_Built_Anchor 1 — tree house without rope;
PlaceBuiltObjects TreeHouse_Built_Rope 1 — tree house with rope;
PlaceBuiltObjects TreePlatform_Built_Anchor 1 — tree platform without rope;
PlaceBuiltObjects TreePlatform_Built_Rope 1 — tree platform with rope;
PlaceBuiltObjects TreesapCollectorBuilt 1 — resin collector;
PlaceBuiltObjects Ex_WallChunkBuilt 1 — wall;
PlaceBuiltObjects Trap_FishBuilt 1 — fish trap;
PlaceBuiltObjects ArmorMannequinBuilt 1 — armor rack;
PlaceBuiltObjects ArrowBasketBuilt 1 — arrow basket;
PlaceBuiltObjects Bed_Built 1 — bed;
PlaceBuiltObjects Birdhouse_Built 1 — birdhouse;
PlaceBuiltObjects BoneBasketBuilt 1 — bone basket;
PlaceBuiltObjects BoneChair_Built 1 — bone chair;
PlaceBuiltObjects BoneFrame_Built 1 — bone picture frame;
PlaceBuiltObjects BonFireBuilt 1 — large fire;
PlaceBuiltObjects CeilingSkullLightBuilt 1 — ceiling light;
PlaceBuiltObjects ChairBuilt 1 — chair;
PlaceBuiltObjects Chandelier_Built 1 — bone chandelier
laceBuiltObjects Decoration_deerSkinBuilt 1 — decorative deer skin;
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 — floor weapon storage;
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 — decorative rabbit fur;
PlaceBuiltObjects Decoration_skullBuilt 1 — decorative skull;
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 — hunting trophy;
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 — wall planter;
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 — wall weapon hooks;
PlaceBuiltObjects DryingRackLiteBuilt 1 — drying rack;
PlaceBuiltObjects EffigyBigBuilt 1 — large scarecrow;
PlaceBuiltObjects EffigyRainBuilt 1 — Armed Scarecrow;
PlaceBuiltObjects EffigySmallBuilt 1 — Small Scarecrow;
PlaceBuiltObjects Ex_FloorBuilt 1 — Custom Floor;
PlaceBuiltObjects Ex_GardenBuilt 1 — Custom Garden Bed;
PlaceBuiltObjects Ex_PlatformBuilt 1 — Platform;
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 — Stone Wall;
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 — Stone Path;
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 — Stick Fence;
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 — Old Picket Fence
PlaceBuiltObjects Ex_ZiplineBuilt 1 — Zipline ChunkBuilt 1 — Bone FenceChunkBuilt 1 — Bone FenceChunkBuilt 1 — Crane/ElevatorChunkBuilt 1 — Custom ScarecrowChunkBuilt 1 — Explosives ShelfChunkBuilt 1 — Explosives ShelfChunkBuilt 1 — Large ClosetChunkBuilt 1 — Large HouseBoatChunkBuilt 1 — Large RaftChunkBuilt 1 — Large RaftChunkBuilt 1 — Temporary ShelterChunkBuilt 1 — Log Cabin … PlaceBuiltObjects PlatformBuilt 1 — platform;
PlaceBuiltObjects RopeBuilt 1 — climbing rope;
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 — zipline from a tree;
PlaceBuiltObjects FireBuilt 1 — simple fire;
PlaceBuiltObjects FireBuiltRockPit 1 — fire pit;
PlaceBuiltObjects Fireplace_Built 1 — fireplace;
PlaceBuiltObjects FireStandBuilt 1 — fire on stand;
PlaceBuiltObjects GazeboBuilt 1 — gazebo;
PlaceBuiltObjects ShelterBuilt 1 — hunting shelter;
PlaceBuiltObjects SkinRack_Built 1 — skin rack;
PlaceBuiltObjects SkullLightBuilt 1 — skull lamp;
PlaceBuiltObjects LogCabin_Small_Built 1 — small house;
PlaceBuiltObjects LogHolderBuilt 1 — small log storage;
PlaceBuiltObjects LogHolderLargeBuilt 1 — large log storage;
PlaceBuiltObjects MedicineCabinet_Built 1 — medium cabinet;
PlaceBuiltObjects MultiSledBuilt 1 — sled;
PlaceBuiltObjects MultiThrowerBuilt 1 — catapult;
PlaceBuiltObjects RabbitCageBuilt 1 — rabbit cage;
PlaceBuiltObjects RaftBuilt 1 — small raft;
PlaceBuiltObjects RockHolderBuilt 1 — small rock storage;
PlaceBuiltObjects RockHolderLargeBuilt 1 — large rock storage;
PlaceBuiltObjects RockSidePlatformBuilt 1 — side platform;
PlaceBuiltObjects SmallTableBuilt 1 — table/nightstand;
PlaceBuiltObjects SpikeDefenseBuilt 1 — defensive spikes;
PlaceBuiltObjects StickMarkerBuilt 1 — marker stick;
PlaceBuiltObjects Stick_HolderBuilt 1 — small stick storage;
PlaceBuiltObjects Stick_HolderLargeBuilt 1 — large stick holder;
PlaceBuiltObjects TableBuilt 1 — table;
PlaceBuiltObjects Target_Built 1 — wooden target;
PlaceBuiltObjects Trap_Deadfall 1 — “Deadfall” trap;
PlaceBuiltObjects Trap_LeafPileBuilt 1 — leaf trap;
PlaceBuiltObjects Trap_RabbitBuilt 1 — animal trap;
PlaceBuiltObjects Trap_RopeBuilt 1 — noose trap;
PlaceBuiltObjects Trap_SpikeWall 1 — “Happy Birthday” trap;
PlaceBuiltObjects WallBuilt_Doorway 1 — main wall ;
PlaceBuiltObjects WallBuilt_Window 1 — wall with window;
PlaceBuiltObjects WaterCollector_Built 1 — water collector;
PlaceBuiltObjects WeaponRackBuilt 1 — weapon rack;
PlaceBuiltObjects WoodCouch_Built 1 — couch;
PlaceBuiltObjects WoodFrame_Built 1 — stick picture frame;
PlaceBuiltObjects WorkBenchBuilt 1 — wooden bench;
PlaceBuiltObjects Trap_swingingRockInTree 1 — rope swinging trap;
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 — explosive wire trap;
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 — molotov tripwire;
PlaceBuiltObjects WalkwayStraightBuilt 1 — wooden walkway;
PlaceBuiltObjects WallBuilt 1 — main wall.
Cancel commands and delete saves
Be careful, these codes are hazardous to use.

resetstatsandachievements — reset achievements and account statistics;
clearallsettings — reset all settings, including key assignments. Changes take effect after restart;
clearsaveslot all — delete all saves;
clearsaveslot sp (number from 1 to 5) — clear the specified single-player save lot;
clearsaveslot mp (number from 1 to 5) — clear the specified multiplayer save lot.

 

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