CONSCRIPT Endings Guide – Simply tell you what conditions each ending needs!
CONSCRIPT Endings Guide (How to Get)
Warning! Used translator!
The only difference between the A and B branches of each ending in the game is the final battle and whether Pierre survives, which does not affect Andre’s ending in the 1,2,3 ending. Branch A requires releasing pigeons while branch B requires not releasing pigeons.
Ending 1
When the first round of the final battle begins (enemies start spawning), go straight back and decide to leave your post.
Ending 2
Leave your position in Chapter 2 or 4 defenses, or run through the field without killing anyone or not killing enough people in Chapter 4 defenses (exact number unknown, I recommend killing them all if you want to avoid this ending), and then complete all battles before the end.
Ending 3
Don’t leave your post in the defense of chapters 2 and 4 and kill a certain number of enemies in the defense of chapter 4 (I don’t know how many, so I recommend killing all 25 enemies) and then finish the final battle in chapter 6.
Ending 4
Follows the content of ending 3 exactly, but after each chapter, in Andre’s memory, he needs to go to the basement and push the cabinet, then check Pierre’s diary. you have to write down the patterns drawn at the end of each journal and the password in the last one. Then in Chapter 6, open the last cabinet in the weapons store (Pierre’s cabinet) and get the pocket watch. And make it to the end.
(This end must remember to release the pigeon)
I don’t know if the Medic series and the Gaston series will have any effect on the ending, but I recommend completing them as much as you can because the rewards you get are worth the effort.
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Written By: BadTea